===== Playstyle =====
I enjoy playing high-difficulty boards and endgame puzzles.
I play smaller high-difficulty boards for several reasons: (1) they are fast and fit into short breaks between work, (2) I can learn how to make better guesses much faster, and (3) if I make one fatal misclick every 2000 clicks, I can never clear 100x100 while this only mildly affects 20x20.
===== Stat weights, gear & talent =====
Here's a spreadsheet I made to help optimize equipment and talent strategy (e.g., stat weights, talent values, legendary gear choices): https://docs.google.com/spreadsheets/d/18GnDZFkkJUuRnZZs6B4nbkz4bU-JwkkHjIY-pzzEqkA/
Stat weights vary by player, and the reward system changes over time. What matters is analyzing your own statistics and making data-driven decisions. If you have any questions or suggestions for this spreadsheet, feel free to DM me.
===== My luckiest moments =====
https://minesweeper.online/new-game?g=5047575267https://minesweeper.online/new-game?m=4976516035
===== Playstyle =====
I enjoy playing high-difficulty boards and endgame puzzles.
I play smaller high-difficulty boards for several reasons: (1) they are fast and fit into short breaks between work, (2) I can learn how to make better guesses much faster, and (3) if I make one fatal misclick every 2000 clicks, I can never clear 100x100 while this only mildly affects 20x20.
===== Stat weights, gear & talent =====
Here's a spreadsheet I made to help optimize equipment and talent strategy (e.g., stat weights, talent values, legendary gear choices): https://docs.google.com/spreadsheets/d/18GnDZFkkJUuRnZZs6B4nbkz4bU-JwkkHjIY-pzzEqkA/
Stat weights vary by player, and the reward system changes over time. What matters is analyzing your own statistics and making data-driven decisions. If you have any questions or suggestions for this spreadsheet, feel free to DM me.
===== My luckiest moments =====
https://minesweeper.online/new-game?g=5047575267https://minesweeper.online/new-game?m=4976516035