meep101 



















meep101 












Grado:
Capitano di Fregata
Trofei:
847TOP 4763
Esperienza:
1 267 823
1 134
Risorse:
788K
397
496
11 4
Punti arena:
Massima difficoltà:
Resistenza:
Vittorie:
3 281
Lega:
Stagione S124:
442
41
Informazioni:
*my tracker of time spent
Hours per season:
[S107]: 15 hours
[S108]: 27 hours
[S109-121]: 0 hours
[S122]: 80 hours
[S123]: 171 hours
[S124]: 0+hours
my calc's (short for calculator)
======
Talent Point optimizer for my S123 data:
https://drive.google.com/file/d/1tEk5BThvEpv1oxt7WxhbKDZBoX4k15SY/view?usp=sharing
arena ticket drop rates with current prices (prices not updated regularly)
https://docs.google.com/spreadsheets/d/1KmB274TQeZQ4CMtu6Dm-sSlgGlK1uwsKoRkc6GL43Yc/edit?gid=1223220857#gid=1223220857
inclusion/exclusion logic for "luna chords" -- means a lot less than I was hoping for:
https://docs.google.com/document/d/1tXdd-8NrgvOZbuPVCc7SOoOVRWMNCt3n_xjtrgE5YCw/edit?tab=t.0
===
===
TODO list for future projects:
1. Find out how much exp boosts actually matter depending on current exp level, playstyle, ect, since the current 56 mc equiv per 1000xp isn't applicable across the board
2. Find out the mc equiv for playing custom pvp high diff boards compared to 100K for me since I'm not sure which one is actually better Roi since 100K seems occurs at a small frequency but i want to see how that actually compares
3. Find out how to automate the data generation that is put into the TP calculator
4. Find out the cost to real gain from upgrading different equipment, and how long that equipment is likely to last to know the real long-term benefit of upgrading equipment -- based on player data from the previous season extrapolated into the future
5. If Diff is actually indicative of time spent in game -- since 100K diff looks for 4 corner start and goes through a lot of 50/50 early on I don't think the Diff alone is representative of time spent for completion
6. How event changes MC equiv for activity and Event point -- which updates Ideal TP talents chosen
7. Using average ticket drop rate per 3BV, looking at mine density per game played for total 3BV played for mine density to see the actual benefit of ticket chance since the TP calc I have omitted this data
8. See how to optimize the current net worth of an individual -- buying better gear or buying TP's -- pulling marketplace data for specific gear would probably be breaking TOS but just knowing averages for what to go for -- maybe just scrap price *1.2 for equipment could be cool to see what is the best use of coins at current equipment level, exp level, playstyle, ect.
===
===
Important dates to me:
11/13/24: joined the game
12/24/24: took a short break
2/13/26: came back to the game
===
Interesting runs:
First 100K: 3/22/2026
Fastest run: https://minesweeper.online/new-game?g=5824023433
Highest mine density: 12x4/19=39.58; let me know if there's higher density non0 diff boards
====
########################
suggestions for the game:
Replay: There should be another recap feature, where it shows every time you clicked on a square that was not 100% safe, and the combined success probability based on how many dangerous cells you clicked throughout the game, and this stat should be saved somehow. Difficulty is expected survivability, but I want to see how that compares to what the player actually did. (it came to my attention that something like this exists, but making it more public would be awesome, with some more features I mentioned but great work strangedust!)
Marketplace: There should be buy offers instead of just sell offers so you can unload your supply instantly to the lowest bidder
Equipment: You should be able to instantly see MC equivalent at the current market value of your combined gems and arena coins
No guessing mode: The quickest strategy when playing Evil mode is to spam click looking for a second opening to try to avoid the complicated logic; There should be a new mode/addition that makes it so that any guess that is not 0% probability of a mine instantly makes you lose.
Arena: seasons too long
Chat: There should be a way to react to messages with emojis so that you can congratulate other's PB's without spamming chat
Chat: There should be a second chat section called "forums" where questions can be asked and remembered, since the amount of times I message chat for a question that has been asked hundreds of time before is crazy, and there could be a system to sort by top forums or search for specific words that match what you are looking for
Ranking: There should be a profile viewer where a player's past activity can be viewed, I would like to see how many games it takes for a player to get a new efficiency record/time record.
Help: I want to see equations: For difficulty generation, how mine coins are rewarded, how EXP is rewarded, how Topaz is rewarded after 150% diff on EXP
*my tracker of time spent
Hours per season:
[S107]: 15 hours
[S108]: 27 hours
[S109-121]: 0 hours
[S122]: 80 hours
[S123]: 171 hours
[S124]: 0+hours
my calc's (short for calculator)
======
Talent Point optimizer for my S123 data:
https://drive.google.com/file/d/1tEk5BThvEpv1oxt7WxhbKDZBoX4k15SY/view?usp=sharing
arena ticket drop rates with current prices (prices not updated regularly)
https://docs.google.com/spreadsheets/d/1KmB274TQeZQ4CMtu6Dm-sSlgGlK1uwsKoRkc6GL43Yc/edit?gid=1223220857#gid=1223220857
inclusion/exclusion logic for "luna chords" -- means a lot less than I was hoping for:
https://docs.google.com/document/d/1tXdd-8NrgvOZbuPVCc7SOoOVRWMNCt3n_xjtrgE5YCw/edit?tab=t.0
===
===
TODO list for future projects:
1. Find out how much exp boosts actually matter depending on current exp level, playstyle, ect, since the current 56 mc equiv per 1000xp isn't applicable across the board
2. Find out the mc equiv for playing custom pvp high diff boards compared to 100K for me since I'm not sure which one is actually better Roi since 100K seems occurs at a small frequency but i want to see how that actually compares
3. Find out how to automate the data generation that is put into the TP calculator
4. Find out the cost to real gain from upgrading different equipment, and how long that equipment is likely to last to know the real long-term benefit of upgrading equipment -- based on player data from the previous season extrapolated into the future
5. If Diff is actually indicative of time spent in game -- since 100K diff looks for 4 corner start and goes through a lot of 50/50 early on I don't think the Diff alone is representative of time spent for completion
6. How event changes MC equiv for activity and Event point -- which updates Ideal TP talents chosen
7. Using average ticket drop rate per 3BV, looking at mine density per game played for total 3BV played for mine density to see the actual benefit of ticket chance since the TP calc I have omitted this data
8. See how to optimize the current net worth of an individual -- buying better gear or buying TP's -- pulling marketplace data for specific gear would probably be breaking TOS but just knowing averages for what to go for -- maybe just scrap price *1.2 for equipment could be cool to see what is the best use of coins at current equipment level, exp level, playstyle, ect.
===
===
Important dates to me:
11/13/24: joined the game
12/24/24: took a short break
2/13/26: came back to the game
===
Interesting runs:
First 100K: 3/22/2026
Fastest run: https://minesweeper.online/new-game?g=5824023433
Highest mine density: 12x4/19=39.58; let me know if there's higher density non0 diff boards
====
########################
suggestions for the game:
Replay: There should be another recap feature, where it shows every time you clicked on a square that was not 100% safe, and the combined success probability based on how many dangerous cells you clicked throughout the game, and this stat should be saved somehow. Difficulty is expected survivability, but I want to see how that compares to what the player actually did. (it came to my attention that something like this exists, but making it more public would be awesome, with some more features I mentioned but great work strangedust!)
Marketplace: There should be buy offers instead of just sell offers so you can unload your supply instantly to the lowest bidder
Equipment: You should be able to instantly see MC equivalent at the current market value of your combined gems and arena coins
No guessing mode: The quickest strategy when playing Evil mode is to spam click looking for a second opening to try to avoid the complicated logic; There should be a new mode/addition that makes it so that any guess that is not 0% probability of a mine instantly makes you lose.
Arena: seasons too long
Chat: There should be a way to react to messages with emojis so that you can congratulate other's PB's without spamming chat
Chat: There should be a second chat section called "forums" where questions can be asked and remembered, since the amount of times I message chat for a question that has been asked hundreds of time before is crazy, and there could be a system to sort by top forums or search for specific words that match what you are looking for
Ranking: There should be a profile viewer where a player's past activity can be viewed, I would like to see how many games it takes for a player to get a new efficiency record/time record.
Help: I want to see equations: For difficulty generation, how mine coins are rewarded, how EXP is rewarded, how Topaz is rewarded after 150% diff on EXP
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